OrbitalBLACKOUT

SOL-3 · Contested space · Xaruun contact confirmed

OrbitalBLACKOUT

The first system went dark.Then the blackout spread.

Relays are dropping one system at a time. No distress, no wreckage, no answer.

Solaris and Umbral still hold their guns on each other across the same dark.

The Xaruun do not care which flag burns first.

Choose a nation. Fit your ship. Cross contested space. Recover what you can and make it home.

Every hull is yours to lose.

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Hull feed · Live

Scout
KiowaHULL 260 · SHIELD 180

Signal nominal

Blackout expansion detected4 sectors silentLast contact 00:00:00Threat class: Devourment

Choose your allegiance

Two nations. One enemy. No ceasefire on record.

Solaris Accord

SOL

Allegiance available

Order through visibility

Registered hulls, open channels, every jump on the log. Solaris believes discipline outlives the dark — and that a fleet you can account for is a fleet that comes home.

Keep the relays lit. Fly loud, fly escorted, bring everyone home.

Every SOL hull flies national core lighting and a painted SOL tag — bought hull paints layer on top.

Umbral Pact

UMB

Allegiance available

Survival through silence

Unlogged jumps, dark-running fleets, no obligation to explain a loss. Umbral believes anything the Xaruun can hear, the Xaruun will find.

Run dark by choice. Strike from the blackout before anything sees you.

Every UMB hull flies national core lighting and a painted UMB tag — bought hull paints layer on top.

Threat classification · Unknown origin

The Xaruun Devourment does not recognize either flag.

BLACKOUT — a system that stops transmitting after Xaruun contact. Logged, sealed, and left on the chart as a warning.

Nothing sent to confirm a blackout has come back.

Eight tiers of hostile hulls push inward from the outer rings, ending at The Devouring Maw where both nations bleed for the same ground.

Operational doctrine

Fly

Naval helm — throttle and rudder. Position matters more than reflexes.

Fight

Turrets with real firing arcs. Every hull has a blind side, including yours.

Extract

Dock at Aegis Beacon to bank cargo. Die out there and the hull is gone.

Hull registry · Authorized patterns

Kiowa

Scout

Cheap, quick, fragile. Every pilot starts here.

HULL 260 · SHIELD 180 · SLOTS 7

Bollard

Tender

Yard tender pressed into service. Deep hold, thick plating, slow and lightly armed — built for ore runs, not dogfights.

HULL 400 · SHIELD 190 · SLOTS 8

Raptor

Interceptor

Knife-fighter. Highest speed in the fleet, thin plating.

HULL 380 · SHIELD 320 · SLOTS 13

Corsair

Raider

Balanced PVP frame with generous launcher hardpoints.

HULL 620 · SHIELD 540 · SLOTS 20

Pack Mule

Industrial

Huge hold and thick plating. Slow, but it comes home full.

HULL 900 · SHIELD 420 · SLOTS 21

Longspear

Destroyer

Glass cannon of the line. Out-guns a cruiser and dies like a raider — all barrel, no armour.

HULL 880 · SHIELD 700 · SLOTS 22

Aegis

Cruiser

Line ship. Heavy shields and thick plating, but fewer guns than a destroyer.

HULL 1600 · SHIELD 1350 · SLOTS 28

Ironhold

Battleship

Fleet anchor. Slower than a cruiser, but carries the guns of two.

HULL 2150 · SHIELD 1800 · SLOTS 33

Ragnarok

Dreadnought

Endgame hull. A fortress with engines bolted on.

HULL 2800 · SHIELD 2400 · SLOTS 40

Sector status

Solaris Bastion

SOL-1

Solaris Accord home space, still lit by the old relays. Patrolled, no pilot-on-pilot fire, light Xaruun probes.

LVL 1+ · Safe · Signal nominal

Sunward Reach

SOL-2

Edge of Solaris patrol range, where the beacon light thins out. Heavier Xaruun raiding parties, still no PVP.

LVL 8+ · Safe · Signal nominal

Solaris Picket

SOL-3

Fortified border line at the last lit beacon. Weapons free between pilots. Xaruun Wardens hold the field.

LVL 14+ · PVP · Signal degraded

Umbral Bastion

UMB-1

Umbral Pact home space, run dark by choice. Patrolled, no pilot-on-pilot fire, light Xaruun probes.

LVL 1+ · Safe · Signal nominal

Duskward Run

UMB-2

Edge of Umbral patrol range, where the beacon light thins out. Heavier Xaruun raiding parties, still no PVP.

LVL 8+ · Safe · Signal nominal

Umbral Picket

UMB-3

Fortified border line at the last lit beacon. Weapons free between pilots. Xaruun Wardens hold the field.

LVL 14+ · PVP · Signal degraded

The Seam

CX-1

Dead relay corridor between the two picket lines. Weapons free, heavy wreckage, the first place Solaris and Umbral pilots meet.

LVL 14+ · PVP · Signal degraded

Pale Incursion

NX-1

Shared Xaruun warfront. Both nations push here — and meet each other. Choirmasters lead the swarm.

LVL 20+ · PVP · Signal degraded

Ember Incursion

NX-2

The other half of the warfront. Xaruun siege monoliths dig in between pilot skirmishes.

LVL 20+ · PVP · Signal degraded

The Devouring Maw

DS-1

Xaruun deep space, where the blackout started. Monolith batteries and Devourer capitals. The armada comes from here.

LVL 24+ · PVP · Signal degraded

Veldt Void

BX-1

sector blackout. system consumed.

No signal · Do not jump

Kessler Drift

BX-2

sector blackout. system consumed.

No signal · Do not jump